Saturday, October 18, 2008

samll dialog clip

I haven't posted any thing from some time so here is a little dialog animation clip is from cg tantra i know it still needs a lot work in terms of lip syn and polishing i guess i will do it some time but what ever it is its here


Thursday, July 10, 2008

A samll slide animation

A guy sliding and jumping


Tuesday, May 27, 2008

Some mocap fun

Its been long since i wanted to learn mocap animation.I finally able to get some decent result out.The process was the character was rigged in maya according to the naming conventions of the motion builder then exported to motion builder in FBX(film box) format.Then the mocap is applied on the custom rig then exported back to maya.


Monday, April 14, 2008

Alfred jump

Tuesday, March 25, 2008

Box lift

Sunday, March 16, 2008

Basic walk cycle

Another walk cycle but this time i tried to make it bit real



Wednesday, March 12, 2008

Diffrence between timing and spacing ?

Lets take the eg of a bouncing ball the frames where the ball is hitting the ground is timing and the frames in between are the spacing of that scene.An object has to go from point a to b in one sec in a 24fps scene frame 1 and 24 will be timing how you gone reach from 1 to 24 is spacing you gonna fav the 1st frame or the last or you want slow in slow out or slow in fast out etc.

you will change the timing of the scene if you change the actual occurring of it say now the scene will end on 35th frame.And you will change the spacing of the scene when you will change the drawings in between for eg in bouncing ball your drawings are closer to each other at the top when its going from bottom to top you change that and it will give a diff result though its hitting the ground at the same time.

Both these things are pretty much the whole sole of the scene a lot of people say animation is all about timing and spacing.