Tuesday, March 25, 2008

Box lift

Sunday, March 16, 2008

Basic walk cycle

Another walk cycle but this time i tried to make it bit real



Wednesday, March 12, 2008

Diffrence between timing and spacing ?

Lets take the eg of a bouncing ball the frames where the ball is hitting the ground is timing and the frames in between are the spacing of that scene.An object has to go from point a to b in one sec in a 24fps scene frame 1 and 24 will be timing how you gone reach from 1 to 24 is spacing you gonna fav the 1st frame or the last or you want slow in slow out or slow in fast out etc.

you will change the timing of the scene if you change the actual occurring of it say now the scene will end on 35th frame.And you will change the spacing of the scene when you will change the drawings in between for eg in bouncing ball your drawings are closer to each other at the top when its going from bottom to top you change that and it will give a diff result though its hitting the ground at the same time.

Both these things are pretty much the whole sole of the scene a lot of people say animation is all about timing and spacing.

Tuesday, March 4, 2008

Cartoon walk cycle

This is one of the first walk cycles made by me


Sunday, March 2, 2008

When to use ik n when to use fk ?

One of the most commonly asked question is is ik better or fk.And the ans is both :). It depends from situation to situation. Most people like to use fk in walk cycles and actions the reasone for it that fk gives us an automatic arc and saves us time and give more realism but if the scene includes character to put his hand or pick an object its best to use ik though you have to add more keys to make it move in arc's but it will still save you time bcoz in fk you got to keep giving keys manually where the object is moving and trust me you will go crazy in order to make it look smooth couz there will be so many keys and graph to clean so in those cases it will be better to use ik.